正文
获取原文件references/style-presets.md
V002 / V003 / V005 / V007 统一引用。风格 ID 只用于内部管理;复制到生成平台的文本只能使用可观察的画面特征,禁止写艺术家、工作室、影片或现成角色名。每档整块取用,不交叉拼装。
luminous-anime(默认|清透夜空二维动画电影)
总基调:original 2D hand-drawn animated feature, matte cel paint, stable delicate linework, richly painted background, restrained character rendering, widescreen cinematic composition
天空与空气:vast cobalt-blue night sky, layered summer clouds, clear atmospheric perspective, crisp stars, distant mountain silhouettes, subtle moonlit cloud edges
光影:warm amber window lights against cool blue night, wet-stone reflections, restrained bloom, soft rim light, natural falloff, no plastic highlights
色彩:deep cobalt and teal shadows, amber-orange practical lights, selective warm accents, clean gradients, luminous yet controlled saturation
意象:人小景大、屋脊、电线、弯河、石桥、湿街、灯火、远窗、季节性云层;意象必须服务故事地理,不机械堆叠。
运镜偏好:先用同一地理过渡,再展开大远景;稳定广角、克制推拉、动作匹配切、人物末态转环境空镜。
负面词:photorealistic, 3D render, glossy plastic skin, excessive bloom, oily AI look, fog-obscured identity, chibi proportions, unstable linework, oversharpened, game cinematic
watercolor-anime(柔和水彩二维动画)
总基调:original hand-drawn 2D animation, watercolor background, soft pencil linework, tactile paper texture
天空与光影:soft painted sky, fluffy layered clouds, gentle natural light, warm window glow, soft-edged shadows
色彩:muted earthy palette, warm nostalgic accents, low-to-medium saturation
意象:小镇、老屋、林木、田野、手作器物、风与季节。
负面词:photorealistic, 3D render, neon cyberpunk, sharp vector lines, plastic texture, branded character design
painterly-realism(半写实厚涂)
总基调:semi-realistic painterly film frame, tactile brush texture, grounded anatomy and materials
光影与色彩:natural motivated light, soft shadows, realistic material response, balanced saturation, subtle film grain
负面词:flat cartoon, chibi, waxy skin, game UI, exaggerated anime eyes, oversharpened
使用规则
- 角色、场景、分镜和评审必须使用同一风格 ID。
- 风格词必须落到线条、上色、空气、光源、色盘、构图和材质,不用“像某某”代替描述。
- 参考图本身优先于文字风格;带雾、过曝、错误材质的参考图会污染后续,必须淘汰。
- 项目需要“耳目一新”时,优先改变色彩关系、天空占比、空间尺度和镜头过渡,不增加无来源辉光与特效。