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宝玉:技术图表与结构说明

根据技术说明或代码关系规划图表,组织图形结构、主题和渲染步骤,用于解释流程与系统关系。

开源精选知识加工10 个文件26,681 Stars浏览次数 0JimLiu/baoyu-skills MIT版本 1567581
开始使用

下载前阅读 SKILL.md 中的使用条件,并确认所用工具支持对应能力。

输入资料
技术资料与图表目标 图表类型和输出要求 阅读本节完整说明
交付内容
结构化图表 图表源文件与说明 阅读本节完整说明
  1. 获取完整包,保留配套文件的目录结构。
  2. 按照原文准备所需工具、依赖与输入资料。
  3. 阅读对应使用步骤与输入输出说明,在自己的环境中验证结果。

使用提示摘自原文,配套文件保留来源版本;实际运行条件以各包说明为准。

正文

获取原文件

references/sequence.md

Core Elements

Element Visual Description
Actor/Participant Box at top + dashed vertical lifeline Each entity in the interaction
Sync message Solid arrow → Request or call
Async message Open arrowhead → Fire-and-forget
Return message Dashed arrow ← Response
Activation bar Narrow filled rect on lifeline Entity is processing
Self-message Arrow looping back to same lifeline Internal processing
Note Rounded rect with folded corner Annotation
Alt/Opt frame Dashed boundary with label tab Conditional block
Loop frame Dashed boundary with "loop" tab Repetition

Layout Algorithm

  1. Place actors horizontally across the top, evenly spaced (150-200px apart)
  2. Draw lifelines as vertical dashed lines from each actor box downward
  3. Place messages as horizontal arrows between lifelines, top to bottom in time order
  4. Vertical spacing between messages: 40-50px
  5. Activation bars: 10px wide, centered on lifeline, spanning from incoming to outgoing message

Actor Box

<!-- Actor box -->
<rect x="X" y="20" width="130" height="45" rx="6" fill="#0f172a"/>
<rect x="X" y="20" width="130" height="45" rx="6" fill="rgba(8,51,68,0.4)" stroke="#22d3ee" stroke-width="1.5"/>
<text x="CX" y="47" fill="white" font-size="11" font-weight="600" text-anchor="middle">Actor Name</text>

<!-- Lifeline -->
<line x1="CX" y1="65" x2="CX" y2="BOTTOM" stroke="#334155" stroke-width="1" stroke-dasharray="6,4"/>

Message Arrows

<!-- Sync message (solid arrow) -->
<line x1="FROM_CX" y1="Y" x2="TO_CX" y2="Y" stroke="#94a3b8" stroke-width="1.5" marker-end="url(#arrow)"/>
<text x="MID_X" y="Y-8" fill="#e2e8f0" font-size="9" text-anchor="middle">methodCall()</text>

<!-- Return message (dashed arrow, reversed direction) -->
<line x1="TO_CX" y1="Y" x2="FROM_CX" y2="Y" stroke="#64748b" stroke-width="1" stroke-dasharray="6,3" marker-end="url(#arrow)"/>
<text x="MID_X" y="Y-8" fill="#94a3b8" font-size="8" text-anchor="middle" font-style="italic">response</text>

<!-- Self-message (loop arrow) -->
<path d="M CX,Y L CX+40,Y L CX+40,Y+25 L CX,Y+25" fill="none" stroke="#94a3b8" stroke-width="1.5" marker-end="url(#arrow)"/>
<text x="CX+45" y="Y+15" fill="#e2e8f0" font-size="8">process()</text>

Activation Bar

<rect x="CX-5" y="START_Y" width="10" height="H" rx="2" fill="rgba(8,51,68,0.6)" stroke="#22d3ee" stroke-width="1"/>

Conditional / Loop Frames

<!-- Frame boundary -->
<rect x="X" y="Y" width="W" height="H" rx="4" fill="none" stroke="#64748b" stroke-width="1" stroke-dasharray="4,3"/>
<!-- Frame label tab -->
<rect x="X" y="Y" width="50" height="18" rx="4" fill="rgba(30,41,59,0.8)" stroke="#64748b" stroke-width="1"/>
<text x="X+25" y="Y+13" fill="#94a3b8" font-size="8" font-weight="600" text-anchor="middle">alt</text>
<!-- Condition text -->
<text x="X+60" y="Y+13" fill="#94a3b8" font-size="8" font-style="italic">[condition]</text>
<!-- Divider line for else -->
<line x1="X" y1="MID_Y" x2="X+W" y2="MID_Y" stroke="#64748b" stroke-width="1" stroke-dasharray="4,3"/>
<text x="X+10" y="MID_Y+13" fill="#94a3b8" font-size="8" font-style="italic">[else]</text>

Numbering

For complex sequences (8+ messages), number each message:

<circle cx="FROM_CX-15" cy="Y" r="8" fill="rgba(59,130,246,0.3)" stroke="#60a5fa" stroke-width="1"/>
<text x="FROM_CX-15" y="Y+3" fill="#60a5fa" font-size="7" font-weight="600" text-anchor="middle">1</text>

Color Assignment

Assign each actor a distinct color from the palette. Use that color for:

  • Actor box stroke
  • Activation bar on that lifeline
  • Outgoing arrows from that actor (optional, for visual clarity in complex diagrams)

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